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Carcols Fixer
Release Notes

Carcols Fixer Changelog

Every release, in order. Newest first.

Update 2.2 (Fix for crash)

v2.2 03-30-2026 12:37 PM
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After almost 3 years, FiveM has updated their Node version :D
This update fixes the 'Error: Invalid or incompatible cached data (cachedDataRejected)' error.

Chages:

  • Fix for 'Error: Invalid or incompatible cached data (cachedDataRejected)' error.
  • Fixes an issue with carcols files that aren't in the exact folder as the carvariations file.

Update 2.1

v2.1 06-11-2023 05:27 PM
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New features:

  • Script now fixed modkit IDs as well.

Fixes:

  • Fixed issue where light IDs would get generated too many times.
  • Fixed issue with skipping resources.
  • Fixed a small bug in changing light IDs.

Thank you for your patience, please report any bugs or issues you may have!

Update 2.0

v2.0 06-05-2023 07:34 PM
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New features:

  • Script now fixed lights IDs as well.
  • Siren and light IDs are now logged in a csv file.
  • Ability to disable & enable checking light IDs in config.json file.
  • Ability to disable & enable checking siren IDs in config.json file.
  • Ability to define resources to skip in config.json file.

Updated:

  • Rewrote most of the program.
  • Performance is much improved.
  • Backups can no longer replace an older backup.
  • ID creation now correctly skips all IDs used by GTA.
  • Script file size about half of before.

Fixes:

  • Crashes on servers with many vehicles in a single resource should be fixed.
  • Other minor changes & bug fixes for all known issues.

Thank you for your patience, please report any bugs or issues you may have!

Update 1.3

v1.3 04-01-2023 07:44 PM
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Updated:

  • All carcols IDs now begin from 16, all IDs below that are taken by the base game.
  • Changed logging a little.
  • Miscellaneous optimizations.

Fixes:

  • Fixed carcols with multiple different IDs changing to the same ID.
  • Miscellaneous bug fixes.

We recommend you to run the 'revertCarcolsFixer' command in your server console before running the script again.
Thank you for you patience, please report any bugs or issues you may have!

Update 1.2

v1.2 03-17-2023 11:20 PM
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Updated:
- Script now checks for items that have the same name but a different name, and if the ID is different it fixes the ID for both to match.
- All functions are now synchronous.
- Made sure every resource gets checked.
- Switched to use real sirensettings ID's. GTA V has a limit of 255 sirensettings ID's, you are able to set the ID to a higher number, but GTA will convert that number to a number below 255 with a calculation called modulo. So there is no point in setting ID's over 255.

Fixes:
- Fixed not fixing all vehicles.
- Fixed text data outside of root node when updating one file multiple times.
- Fixed all known small issues.

We recommend you to run the 'revertCarcolsFixer' command in your server console before running the script again.
Thank you for you patience, please report any bugs or issues you may have!

Update 1.1.2

v1.1.2 03-07-2023 11:20 PM
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Updated:
- Updated logging.

Fixes:
- Fixed an error thrown.
- No longer runs through files an unnecessary amount of times.

We recommend you to run the 'revertCarcolsFixer' command in your server console before running the script again to make sure everything works.

Thank you for your patience, please report any bugs or issues you may have!

Update 1.1

v1.1 03-07-2023 12:45 AM
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New features:
- You can now revert changes by executing the command 'revertCarcolsFixer' in the server console.
- Added more, and better, logging with files.

Fixes:
- Unnecessary errors removed, such as 'Missing Permission'.
- 'Cannot set properties of undefined (setting 'carvariationsPaths')' fixed.
Other minor changes & bug fixes.

Thank you for your patience, please report any bugs or issues you may have!

Initial Release

v1.0.0 02-15-2023 02:29 PM
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Initial release.

With over 6 years of experience

Brought to you by the developers of

High Quality FiveM Car Mods

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